Sidus Fatorum

is DEEEEEAAAAAAD (but not a hoob)


Sidus Fatorum
Dwarf Cleric 3
NG Medium Humanoid
Init 1; Senses darkvision 60; Perception +3

AC 18, touch 11, flat-footed 17
HP 29 (3d8+6)
Fort +6, Ref +2, Will +7

Speed 20 (can’t be reduced by armor/encumbrance)
Melee dwarven waraxe +2 (1d10 x3 S)
Melee Juicer, masterwork heavy mace +3 (1d8 x2 B)
Ranged crossbow, light +3 (1d8 19/x2 P)

Str 10, Dex 12, Con 15, Int 8, Wis 19, Cha 13
Base Atk +3; CMB +2, CMD 13
Feats Extra Channel, Combat Casting
Skills Diplomacy +7, Sense Motive +9
Languages Common, Dwarven, Aklo
SQ Slow and Steady, Darkvision, Defensive Training, Greed, Hatred, Hardy, Stability, Stonecunning, Weapon Familiarity, Mystery (Heavens), Oracle’s Curse (Tongues), Orisions, Revelations

Equipment dwarven waraxe, Juicer, light crossbow, scale mail, heavy steel shield (masterwork), traveler’s outfit, backpack (masterwork), spell component pouch, sunrod (2), hip flask, Bridge Troll Brandy, icons of Lament (3)

Special Abilities

Channel Energy (Su): positive energy, 30’ burst, 1d6+1d6/lv2. Will for half, DC 12 = 10 + lv/2 + Cha. Standard action, doesn’t provoke. 3 + Cha/day (+2 from feat)
Aura (Ex): aligned to deity’s alignment (for detection spells).
Orisons: don’t spend lv0 spells upon casting, prepare via spells per level
Spontaneous Casting: lose prepared spell to cast any cure spell of same level or lower.

Domain: Heavens
Rebuke Death (Sp): touch living 0- HP, healing 1d4 1/lv2 cleric. 3 + Wis/day
Healer’s Blessing (Su): treat all cure spells as empowered (
50%), doesn’t stack with Empower Spell. only works as healing.
Domain: Magic
Hand of the Acolyte (Su): standard, 30’, ranged attack/thrown, Wis mod instead of Dex (Str for damage). 3 + Wis/day
Dispelling Touch (Sp): lv8, targeted dispel magic effect as melee touch attack, 1/day, +1/day every lv4 beyond lv8.



Sidus Fatorum

Ever After Thistledown